Contents 1 Structure 1.1 Regional naming 1. Templar 5:07pm Rename states and regions It is possible to rename states and regions Showing 1 - 1 of 1 comments tonypa 10:53pm Not within the game. Me and my brother are trying to play EU4 multiplayer, and cant connect to each others game when one of us tries to host (keeps saying connection failed, game not found), but we have no issues connecting to a random multiplayer game from the game browser. Gameplay The game has been formed to begin historically, with events occurring when they did in history. The codes for the region names are listed further down. Each province is listed with its ID, capital, continent, region(s), and an indication of whether or not it has a port. These groupings play a big part in the game as they are often used as scope triggers for the various scripted events, decisions, and similar. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (14441821), 2 conducting trade, administration, diplomacy, colonization, and warfare. Land provinces (Divine Wind 5.1) Here is an updated list of land provinces used in Europa Universalis III (Divine Wind 5.1). The most important metaregion is the anyprovinceregion that can be used to greatly expand the versatility and. Europa Universalis III, as well as most Paradox games from the same era, support calling any defined region as both a triggers AND effects scope. Actually, the Pope, if he granted me the property of those colonial regions, I had not noticed, but I saw it when I selected a province without colonizing. You need to form colonial nation (5 colonies) to claim the region. The 13 colonies arent as rich on a per province basis, but there are more provinces there in total, and they can steer trade from Manhattan to the English Channel. The Caribbean is full of high development provinces and can steer trade to Manhattan. So if you want to increase the chance to get gold provinces, you need to make sure you sell off all but one of your current gold provinces to vassals, and leave your colonies at zero growth just before hitting 300 in the hopes that you get an event that bumps it over 500 immediately. The world of Europa Universalis IV is divided into provinces which are grouped into areas, regions, super-regions and continents. Metaregions are custom scopes created by adding new regions in the regions.txt file. Originally posted by monicaida25: Originally posted by tonypa: Good question. The best choices for England are the Caribbean and the 13 colonies region of North America. And then there's the increased chance for gold if the colony has at least 500 settlers. Any neighbor province (even if it's not yours) already producing gold also reduces the chance. Of note there is that having two gold provinces already will reduce the chance, while having three gold provinces will reduce it even further.
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